- Pesquisa em Educação
- Metodologia de Projetos: um Caminho entre a Teoria e a Prática
- A Pedagogia de Projetos e a Pesquisa em Sala de Aula
Using the article as a starting point, a class develops a
project entitled "How digital entertainment is changing."
Groups investigate how streaming services are used in different English-speaking contexts, compare access
conditions, and present their findings in English while
distinguishing their own data from information taken from
the Xbox article.
Regarding the project, mark T, for true, and F, for false.
( ) The article can function as an initial source while students expand the inquiry to cultural practices related to digital entertainment.
( ) A cultural project should treat gaming habits in English-speaking communities as uniform in order to facilitate comparison.
( ) Presenting research findings in English can combine language use with investigation of contemporary cultural practices.
( ) The original article provides sufficient evidence to establish how cloud gaming is experienced across all English-speaking societies.
Select the alternative that presents the CORRECT sequence.
Regarding the project, mark T, for true, and F, for false.
( ) The article can function as an initial source while students expand the inquiry to cultural practices related to digital entertainment.
( ) A cultural project should treat gaming habits in English-speaking communities as uniform in order to facilitate comparison.
( ) Presenting research findings in English can combine language use with investigation of contemporary cultural practices.
( ) The original article provides sufficient evidence to establish how cloud gaming is experienced across all English-speaking societies.
Select the alternative that presents the CORRECT sequence.