Foram encontradas 30 questões.
4286621
Ano: 2026
Disciplina: Estatuto da Pessoa com Deficiência - Lei 13.146/2015
Banca: IGEDUC
Orgão: Pref. Paulo Afonso-BA
Disciplina: Estatuto da Pessoa com Deficiência - Lei 13.146/2015
Banca: IGEDUC
Orgão: Pref. Paulo Afonso-BA
Provas:
Em uma escola pública, um estudante com transtorno do
espectro autista apresenta necessidade de maior
previsibilidade na organização das atividades e
demonstra dificuldades diante de mudanças inesperadas
na rotina. A equipe pedagógica pretende favorecer sua
participação nas propostas coletivas sem afastá-lo das
experiências compartilhadas com os demais estudantes.
Considerando princípios da educação inclusiva, assinale a afirmativa CORRETA.
Provas
Questão presente nas seguintes provas
Em uma escola pública, o conselho escolar passou a discutir o acompanhamento da execução do
planejamento anual e dos recursos destinados às ações
previstas no PPP. Alguns membros defenderam que a
participação do conselho deveria ocorrer apenas na
aprovação inicial das propostas, enquanto outros
sustentaram a necessidade de acompanhamento
durante sua execução. Considerando a gestão
democrática e a atuação dos órgãos colegiados, assinale
a afirmativa CORRETA.
Provas
Questão presente nas seguintes provas
- Pesquisa em Educação
- Metodologia de Projetos: um Caminho entre a Teoria e a Prática
- A Pedagogia de Projetos e a Pesquisa em Sala de Aula
Using the article as a starting point, a class develops a
project entitled "How digital entertainment is changing."
Groups investigate how streaming services are used in different English-speaking contexts, compare access
conditions, and present their findings in English while
distinguishing their own data from information taken from
the Xbox article.
Regarding the project, mark T, for true, and F, for false.
( ) The article can function as an initial source while students expand the inquiry to cultural practices related to digital entertainment.
( ) A cultural project should treat gaming habits in English-speaking communities as uniform in order to facilitate comparison.
( ) Presenting research findings in English can combine language use with investigation of contemporary cultural practices.
( ) The original article provides sufficient evidence to establish how cloud gaming is experienced across all English-speaking societies.
Select the alternative that presents the CORRECT sequence.
Regarding the project, mark T, for true, and F, for false.
( ) The article can function as an initial source while students expand the inquiry to cultural practices related to digital entertainment.
( ) A cultural project should treat gaming habits in English-speaking communities as uniform in order to facilitate comparison.
( ) Presenting research findings in English can combine language use with investigation of contemporary cultural practices.
( ) The original article provides sufficient evidence to establish how cloud gaming is experienced across all English-speaking societies.
Select the alternative that presents the CORRECT sequence.
Provas
Questão presente nas seguintes provas
- Tecnologias Educacionais
- Mídias, Comunicação e Tecnologias na Educação
- As Tecnologias da Comunicação e Informação nas Práticas Educativas
Xbox caps cloud gaming at 15 hours a month for
Game Pass subscribers
Xbox is introducing strict monthly time limits for Game
Pass subscribers who stream games online through its
cloud gaming service.
The changes, which come into effect in November, will
see a subscriber to the £16.99 Ultimate monthly plan
able to stream games for up to 15 hours a month - before
having to purchase additional cloud play time.
Xbox said the limits were due to the rising cost of cloud
gaming, and they would allow the firm to "continue to
invest" in the service's "reliability and performance".
While some questioned whether the service was used by
many to begin with, others called out the additional limits
for subscribers.
Cloud gaming allows players to stream and play games
online from a remote server using a phone, tablet or
controller, rather than downloading and running it on a
PC or console at home.
Different tiers of subscription to Game Pass will have
different limits.
Premium users will get 10 hours, while those on the basic
Essential tier will get five hours a month before they have
to pay for extra time.
Xbox claimed just 4% of the people who use Games
Pass - its Netflix-style subscription plan for games - use
its cloud gaming service.
A recent Wall Street Journal article reported Game Pass
has 30 million subscribers, which would leave the number
of people affected by the cloud gaming changes at
roughly 1.2 million.
"This is a pretty awful change, hopefully Xbox adds an
extra zero on the end cause 15hrs is abysmal. 30
minutes a day, really?" posted one commenter on X.
Jez Corden of Windows Central told the BBC the
announcement showed that "absolutely nothing is safe
from the AI-driven component crisis," but he added it also
highlighted "where Microsoft's priorities are".
Both cloud gaming and AI use the same infrastructure -
data centres - to process information.
"For them to continue to offer unlimited access to
Microsoft Copilot [AI] for free but restrict paid cloud
gaming in this way shows some contradiction," he added.
Xbox said in a blog post that from November, users
would also be able to use the company's cloud gaming
feature without subscribing to Game Pass, but by buying
"cloud playtime hours" through the Xbox store.
It has not revealed how much extra hours of cloud
gaming would cost.
Xbox's 'reset'
The news comes as Asha Sharma, Xbox's chief
executive, told the BBC in an exclusive recent interview
that the company and the industry as a whole needed to
"start to innovate on affordability and efficiency," amid a
"crisis" in computing prices.
"As an industry, we're in the middle of 'Rampocalypse'.
We're in the middle of people coming back from Covid
and the patterns changing," she said.
"Rampocalypse" refers to the fact that the cost of a
previously cheap hardware component, random access
memory (Ram), has shot up in price with the expansion
of compute-hungry data centres. Some people also call it
"Ramageddon".
Sharma added: "Within Xbox, we haven't been healthy.
And so a lot of the reset that will take us throughout the
year is really meant to help ensure that we are here for
the next 25 years and we're continuing to serve our
purpose and our mission."
According to Xbox owner Microsoft's July financial filings,
annual Xbox revenue dropped by $1.7bn to roughly
$21.8bn (£16.1bn) - a 7% decline from 2025.
Part of Sharma's reset has seen 3,200 people let go at
the company - with 1,600 job losses announced in July,
and the remaining posts to go gradually over the course
of Microsoft's 2027 financial year.
Studios which had been acquired by Xbox - including
Compulsion Games, which made the Bafta-winning
South of Midnight and Double Fine Productions, makers
of Psychonauts - were also made independent again.
Sharma is betting these changes can reverse its fortunes
despite concerns over its subscription strategy and rising
AI-related costs.
"Sometimes you have to restructure a business when it's
not doing well, and that was true with our Xbox
business," Microsoft's president Brad Smith recently told
the BBC.
Cloud gaming
In an interview in July, Jeff Gattiss, Amazon's head of gaming, told the BBC he believed the rising cost of tech
would mean people will turn to streaming games online
rather than buying new consoles.
However, despite some big names investing in the
technology, it has never fully reached the mainstream.
Google launched its own cloud gaming service Stadia in
November 2019, positioning it as a "Netflix for games".
The service was discontinued in January 2023 after the
company said it had not attracted as many users as
hoped.
For many gamers, cloud gaming remains too unreliable
for regular use due to its reliance on high-speed internet -
and an additional fee may further limit its appeal.
https://www.bbc.com/news/articles/cj06zd4l99lo
Which classroom task is CORRECTLY aligned with the use of digital and audiovisual resources for language learning?
Provas
Questão presente nas seguintes provas
- Avaliação Educacional
- Ensino das DisciplinasLíngua Estrangeira
- Temas Educacionais PedagógicosProcesso de Ensino e Aprendizagem
- Práticas Avaliativas: Sujeitos, Objetos e Métodos da Avaliação
Xbox caps cloud gaming at 15 hours a month for
Game Pass subscribers
Xbox is introducing strict monthly time limits for Game
Pass subscribers who stream games online through its
cloud gaming service.
The changes, which come into effect in November, will
see a subscriber to the £16.99 Ultimate monthly plan
able to stream games for up to 15 hours a month - before
having to purchase additional cloud play time.
Xbox said the limits were due to the rising cost of cloud
gaming, and they would allow the firm to "continue to
invest" in the service's "reliability and performance".
While some questioned whether the service was used by
many to begin with, others called out the additional limits
for subscribers.
Cloud gaming allows players to stream and play games
online from a remote server using a phone, tablet or
controller, rather than downloading and running it on a
PC or console at home.
Different tiers of subscription to Game Pass will have
different limits.
Premium users will get 10 hours, while those on the basic
Essential tier will get five hours a month before they have
to pay for extra time.
Xbox claimed just 4% of the people who use Games
Pass - its Netflix-style subscription plan for games - use
its cloud gaming service.
A recent Wall Street Journal article reported Game Pass
has 30 million subscribers, which would leave the number
of people affected by the cloud gaming changes at
roughly 1.2 million.
"This is a pretty awful change, hopefully Xbox adds an
extra zero on the end cause 15hrs is abysmal. 30
minutes a day, really?" posted one commenter on X.
Jez Corden of Windows Central told the BBC the
announcement showed that "absolutely nothing is safe
from the AI-driven component crisis," but he added it also
highlighted "where Microsoft's priorities are".
Both cloud gaming and AI use the same infrastructure -
data centres - to process information.
"For them to continue to offer unlimited access to
Microsoft Copilot [AI] for free but restrict paid cloud
gaming in this way shows some contradiction," he added.
Xbox said in a blog post that from November, users
would also be able to use the company's cloud gaming
feature without subscribing to Game Pass, but by buying
"cloud playtime hours" through the Xbox store.
It has not revealed how much extra hours of cloud
gaming would cost.
Xbox's 'reset'
The news comes as Asha Sharma, Xbox's chief
executive, told the BBC in an exclusive recent interview
that the company and the industry as a whole needed to
"start to innovate on affordability and efficiency," amid a
"crisis" in computing prices.
"As an industry, we're in the middle of 'Rampocalypse'.
We're in the middle of people coming back from Covid
and the patterns changing," she said.
"Rampocalypse" refers to the fact that the cost of a
previously cheap hardware component, random access
memory (Ram), has shot up in price with the expansion
of compute-hungry data centres. Some people also call it
"Ramageddon".
Sharma added: "Within Xbox, we haven't been healthy.
And so a lot of the reset that will take us throughout the
year is really meant to help ensure that we are here for
the next 25 years and we're continuing to serve our
purpose and our mission."
According to Xbox owner Microsoft's July financial filings,
annual Xbox revenue dropped by $1.7bn to roughly
$21.8bn (£16.1bn) - a 7% decline from 2025.
Part of Sharma's reset has seen 3,200 people let go at
the company - with 1,600 job losses announced in July,
and the remaining posts to go gradually over the course
of Microsoft's 2027 financial year.
Studios which had been acquired by Xbox - including
Compulsion Games, which made the Bafta-winning
South of Midnight and Double Fine Productions, makers
of Psychonauts - were also made independent again.
Sharma is betting these changes can reverse its fortunes
despite concerns over its subscription strategy and rising
AI-related costs.
"Sometimes you have to restructure a business when it's
not doing well, and that was true with our Xbox
business," Microsoft's president Brad Smith recently told
the BBC.
Cloud gaming
In an interview in July, Jeff Gattiss, Amazon's head of gaming, told the BBC he believed the rising cost of tech
would mean people will turn to streaming games online
rather than buying new consoles.
However, despite some big names investing in the
technology, it has never fully reached the mainstream.
Google launched its own cloud gaming service Stadia in
November 2019, positioning it as a "Netflix for games".
The service was discontinued in January 2023 after the
company said it had not attracted as many users as
hoped.
For many gamers, cloud gaming remains too unreliable
for regular use due to its reliance on high-speed internet -
and an additional fee may further limit its appeal.
https://www.bbc.com/news/articles/cj06zd4l99lo
I. The information gap creates a communicative reason for students to exchange information.
II. The activity can mobilize question formation, numerical information, and clarification strategies.
III. Giving both students the complete table at the beginning would preserve the same communicative need.
IV. Successful completion depends on interaction rather than on reproducing a predetermined dialogue word for word.
Select the alternative that presents only the CORRECT statements.
Provas
Questão presente nas seguintes provas
- Avaliação EducacionalFunções da Avaliação Escolar e a Análise dos Resultados
- Avaliação EducacionalAvaliação Institucional de Desempenho e de Aprendizagem
Em uma avaliação padronizada, uma rede de ensino
verificou que a proficiência média de determinado grupo
de estudantes aumentou entre duas edições. Entretanto,
a participação dos estudantes na avaliação foi
significativamente menor na edição mais recente. A
equipe responsável pela divulgação dos resultados
propôs afirmar que houve melhoria do desempenho da
população escolar, sem mencionar a alteração na
participação. Considerando os princípios de
interpretação de resultados avaliativos, assinale a
afirmativa CORRETA.
Provas
Questão presente nas seguintes provas
- Avaliação EducacionalFunções da Avaliação Escolar e a Análise dos Resultados
- Práticas Avaliativas: Sujeitos, Objetos e Métodos da Avaliação
Durante a elaboração de uma avaliação destinada a
verificar a capacidade dos estudantes de analisar dados
educacionais, uma equipe produziu um item de múltipla
escolha com um texto-base extenso e cinco alternativas.
Após a aplicação piloto, observou-se que estudantes
com diferentes níveis de domínio do conteúdo
apresentavam dificuldades semelhantes para
compreender o comando da questão. A equipe decidiu
revisar o item antes da aplicação definitiva. Considerando os princípios de construção de
instrumentos avaliativos, assinale a afirmativa
CORRETA.
Provas
Questão presente nas seguintes provas
Em uma avaliação externa de larga escala, determinada
rede de ensino apresentou aumento da proficiência
média em Língua Portuguesa entre duas edições
consecutivas. No mesmo período, entretanto, a
proporção de estudantes nos níveis mais baixos de
desempenho permaneceu praticamente estável,
enquanto houve crescimento da participação nos níveis
intermediários e superiores. Considerando a
interpretação dos resultados e os limites das medidas
agregadas, assinale a afirmativa CORRETA.
Provas
Questão presente nas seguintes provas
- Avaliação EducacionalModalidades de Avaliação
- Avaliação EducacionalFunções da Avaliação Escolar e a Análise dos Resultados
Um professor aplicou uma atividade avaliativa ao final de
uma sequência didática e verificou que parte significativa
da turma apresentou desempenho inferior ao esperado
em uma habilidade específica. Antes de atribuir os
resultados exclusivamente à falta de estudo dos
estudantes, o professor analisou os erros, retomou os
objetivos de aprendizagem, examinou as estratégias utilizadas nas aulas e verificou as características das
tarefas propostas. Com base nessa análise, reorganizou
uma etapa do ensino e realizou nova atividade para
verificar os efeitos da intervenção. Considerando uma
perspectiva formativa da avaliação, assinale a afirmativa
CORRETA.
Provas
Questão presente nas seguintes provas
- Avaliação EducacionalFunções da Avaliação Escolar e a Análise dos Resultados
- Avaliação EducacionalAvaliação e Indicadores de Qualidade na Educação
Uma rede pública identificou que duas escolas obtiveram
médias semelhantes em uma avaliação externa de
aprendizagem, embora apresentassem diferenças
relevantes quanto ao perfil socioeconômico dos
estudantes, às taxas de reprovação e abandono e às
condições de oferta. Com base nos princípios de
interpretação de indicadores educacionais, assinale a
afirmativa CORRETA.
Provas
Questão presente nas seguintes provas
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