Magna Concursos

Foram encontradas 30 questões.

Em uma escola pública, um estudante com transtorno do espectro autista apresenta necessidade de maior previsibilidade na organização das atividades e demonstra dificuldades diante de mudanças inesperadas na rotina. A equipe pedagógica pretende favorecer sua participação nas propostas coletivas sem afastá-lo das experiências compartilhadas com os demais estudantes. Considerando princípios da educação inclusiva, assinale a afirmativa CORRETA.
 

Provas

Questão presente nas seguintes provas
Em uma escola pública, o conselho escolar passou a discutir o acompanhamento da execução do planejamento anual e dos recursos destinados às ações previstas no PPP. Alguns membros defenderam que a participação do conselho deveria ocorrer apenas na aprovação inicial das propostas, enquanto outros sustentaram a necessidade de acompanhamento durante sua execução. Considerando a gestão democrática e a atuação dos órgãos colegiados, assinale a afirmativa CORRETA.
 

Provas

Questão presente nas seguintes provas
4286556 Ano: 2026
Disciplina: Pedagogia
Banca: IGEDUC
Orgão: Pref. Paulo Afonso-BA
Provas:
Using the article as a starting point, a class develops a project entitled "How digital entertainment is changing." Groups investigate how streaming services are used in different English-speaking contexts, compare access conditions, and present their findings in English while distinguishing their own data from information taken from the Xbox article.

Regarding the project, mark T, for true, and F, for false.

(   ) The article can function as an initial source while students expand the inquiry to cultural practices related to digital entertainment.
(   ) A cultural project should treat gaming habits in English-speaking communities as uniform in order to facilitate comparison.
(   ) Presenting research findings in English can combine language use with investigation of contemporary cultural practices.
(   ) The original article provides sufficient evidence to establish how cloud gaming is experienced across all English-speaking societies.

Select the alternative that presents the CORRECT sequence.
 

Provas

Questão presente nas seguintes provas
4286555 Ano: 2026
Disciplina: Pedagogia
Banca: IGEDUC
Orgão: Pref. Paulo Afonso-BA
Provas:
Xbox caps cloud gaming at 15 hours a month for Game Pass subscribers
Xbox is introducing strict monthly time limits for Game Pass subscribers who stream games online through its cloud gaming service.
The changes, which come into effect in November, will see a subscriber to the £16.99 Ultimate monthly plan able to stream games for up to 15 hours a month - before having to purchase additional cloud play time.
Xbox said the limits were due to the rising cost of cloud gaming, and they would allow the firm to "continue to invest" in the service's "reliability and performance".
While some questioned whether the service was used by many to begin with, others called out the additional limits for subscribers.
Cloud gaming allows players to stream and play games online from a remote server using a phone, tablet or controller, rather than downloading and running it on a PC or console at home.
Different tiers of subscription to Game Pass will have different limits.
Premium users will get 10 hours, while those on the basic Essential tier will get five hours a month before they have to pay for extra time.
Xbox claimed just 4% of the people who use Games Pass - its Netflix-style subscription plan for games - use its cloud gaming service.
A recent Wall Street Journal article reported Game Pass has 30 million subscribers, which would leave the number of people affected by the cloud gaming changes at roughly 1.2 million.
"This is a pretty awful change, hopefully Xbox adds an extra zero on the end cause 15hrs is abysmal. 30 minutes a day, really?" posted one commenter on X. 
Jez Corden of Windows Central told the BBC the announcement showed that "absolutely nothing is safe from the AI-driven component crisis," but he added it also highlighted "where Microsoft's priorities are".
Both cloud gaming and AI use the same infrastructure - data centres - to process information.
"For them to continue to offer unlimited access to Microsoft Copilot [AI] for free but restrict paid cloud gaming in this way shows some contradiction," he added.
Xbox said in a blog post that from November, users would also be able to use the company's cloud gaming feature without subscribing to Game Pass, but by buying "cloud playtime hours" through the Xbox store.
It has not revealed how much extra hours of cloud gaming would cost.

Xbox's 'reset'
The news comes as Asha Sharma, Xbox's chief executive, told the BBC in an exclusive recent interview that the company and the industry as a whole needed to "start to innovate on affordability and efficiency," amid a "crisis" in computing prices.
"As an industry, we're in the middle of 'Rampocalypse'. We're in the middle of people coming back from Covid and the patterns changing," she said.
"Rampocalypse" refers to the fact that the cost of a previously cheap hardware component, random access memory (Ram), has shot up in price with the expansion of compute-hungry data centres. Some people also call it "Ramageddon".
Sharma added: "Within Xbox, we haven't been healthy. And so a lot of the reset that will take us throughout the year is really meant to help ensure that we are here for the next 25 years and we're continuing to serve our purpose and our mission."
According to Xbox owner Microsoft's July financial filings, annual Xbox revenue dropped by $1.7bn to roughly $21.8bn (£16.1bn) - a 7% decline from 2025.
Part of Sharma's reset has seen 3,200 people let go at the company - with 1,600 job losses announced in July, and the remaining posts to go gradually over the course of Microsoft's 2027 financial year.
Studios which had been acquired by Xbox - including Compulsion Games, which made the Bafta-winning South of Midnight and Double Fine Productions, makers of Psychonauts - were also made independent again.
Sharma is betting these changes can reverse its fortunes despite concerns over its subscription strategy and rising AI-related costs.
"Sometimes you have to restructure a business when it's not doing well, and that was true with our Xbox business," Microsoft's president Brad Smith recently told the BBC.
Cloud gaming
In an interview in July, Jeff Gattiss, Amazon's head of gaming, told the BBC he believed the rising cost of tech would mean people will turn to streaming games online rather than buying new consoles.
However, despite some big names investing in the technology, it has never fully reached the mainstream.
Google launched its own cloud gaming service Stadia in November 2019, positioning it as a "Netflix for games".
The service was discontinued in January 2023 after the company said it had not attracted as many users as hoped.
For many gamers, cloud gaming remains too unreliable for regular use due to its reliance on high-speed internet - and an additional fee may further limit its appeal.
https://www.bbc.com/news/articles/cj06zd4l99lo
A teacher uses the article alongside a short explanatory video about cloud gaming and a chart showing subscription tiers. Students must compare how each medium presents the same topic.
Which classroom task is CORRECTLY aligned with the use of digital and audiovisual resources for language learning?
 

Provas

Questão presente nas seguintes provas
4286554 Ano: 2026
Disciplina: Pedagogia
Banca: IGEDUC
Orgão: Pref. Paulo Afonso-BA
Provas:
Xbox caps cloud gaming at 15 hours a month for Game Pass subscribers
Xbox is introducing strict monthly time limits for Game Pass subscribers who stream games online through its cloud gaming service.
The changes, which come into effect in November, will see a subscriber to the £16.99 Ultimate monthly plan able to stream games for up to 15 hours a month - before having to purchase additional cloud play time.
Xbox said the limits were due to the rising cost of cloud gaming, and they would allow the firm to "continue to invest" in the service's "reliability and performance".
While some questioned whether the service was used by many to begin with, others called out the additional limits for subscribers.
Cloud gaming allows players to stream and play games online from a remote server using a phone, tablet or controller, rather than downloading and running it on a PC or console at home.
Different tiers of subscription to Game Pass will have different limits.
Premium users will get 10 hours, while those on the basic Essential tier will get five hours a month before they have to pay for extra time.
Xbox claimed just 4% of the people who use Games Pass - its Netflix-style subscription plan for games - use its cloud gaming service.
A recent Wall Street Journal article reported Game Pass has 30 million subscribers, which would leave the number of people affected by the cloud gaming changes at roughly 1.2 million.
"This is a pretty awful change, hopefully Xbox adds an extra zero on the end cause 15hrs is abysmal. 30 minutes a day, really?" posted one commenter on X. 
Jez Corden of Windows Central told the BBC the announcement showed that "absolutely nothing is safe from the AI-driven component crisis," but he added it also highlighted "where Microsoft's priorities are".
Both cloud gaming and AI use the same infrastructure - data centres - to process information.
"For them to continue to offer unlimited access to Microsoft Copilot [AI] for free but restrict paid cloud gaming in this way shows some contradiction," he added.
Xbox said in a blog post that from November, users would also be able to use the company's cloud gaming feature without subscribing to Game Pass, but by buying "cloud playtime hours" through the Xbox store.
It has not revealed how much extra hours of cloud gaming would cost.

Xbox's 'reset'
The news comes as Asha Sharma, Xbox's chief executive, told the BBC in an exclusive recent interview that the company and the industry as a whole needed to "start to innovate on affordability and efficiency," amid a "crisis" in computing prices.
"As an industry, we're in the middle of 'Rampocalypse'. We're in the middle of people coming back from Covid and the patterns changing," she said.
"Rampocalypse" refers to the fact that the cost of a previously cheap hardware component, random access memory (Ram), has shot up in price with the expansion of compute-hungry data centres. Some people also call it "Ramageddon".
Sharma added: "Within Xbox, we haven't been healthy. And so a lot of the reset that will take us throughout the year is really meant to help ensure that we are here for the next 25 years and we're continuing to serve our purpose and our mission."
According to Xbox owner Microsoft's July financial filings, annual Xbox revenue dropped by $1.7bn to roughly $21.8bn (£16.1bn) - a 7% decline from 2025.
Part of Sharma's reset has seen 3,200 people let go at the company - with 1,600 job losses announced in July, and the remaining posts to go gradually over the course of Microsoft's 2027 financial year.
Studios which had been acquired by Xbox - including Compulsion Games, which made the Bafta-winning South of Midnight and Double Fine Productions, makers of Psychonauts - were also made independent again.
Sharma is betting these changes can reverse its fortunes despite concerns over its subscription strategy and rising AI-related costs.
"Sometimes you have to restructure a business when it's not doing well, and that was true with our Xbox business," Microsoft's president Brad Smith recently told the BBC.
Cloud gaming
In an interview in July, Jeff Gattiss, Amazon's head of gaming, told the BBC he believed the rising cost of tech would mean people will turn to streaming games online rather than buying new consoles.
However, despite some big names investing in the technology, it has never fully reached the mainstream.
Google launched its own cloud gaming service Stadia in November 2019, positioning it as a "Netflix for games".
The service was discontinued in January 2023 after the company said it had not attracted as many users as hoped.
For many gamers, cloud gaming remains too unreliable for regular use due to its reliance on high-speed internet - and an additional fee may further limit its appeal.
https://www.bbc.com/news/articles/cj06zd4l99lo
A teacher designs an information-gap activity based on the subscription details in the article. Student A receives the Ultimate and Essential information, while Student B receives the Premium tier and the option for non-subscribers. They must ask questions in English to complete a shared table. Consider the statements.

I. The information gap creates a communicative reason for students to exchange information.
II. The activity can mobilize question formation, numerical information, and clarification strategies.
III. Giving both students the complete table at the beginning would preserve the same communicative need.
IV. Successful completion depends on interaction rather than on reproducing a predetermined dialogue word for word.

Select the alternative that presents only the CORRECT statements.
 

Provas

Questão presente nas seguintes provas
Em uma avaliação padronizada, uma rede de ensino verificou que a proficiência média de determinado grupo de estudantes aumentou entre duas edições. Entretanto, a participação dos estudantes na avaliação foi significativamente menor na edição mais recente. A equipe responsável pela divulgação dos resultados propôs afirmar que houve melhoria do desempenho da população escolar, sem mencionar a alteração na participação. Considerando os princípios de interpretação de resultados avaliativos, assinale a afirmativa CORRETA.
 

Provas

Questão presente nas seguintes provas
Durante a elaboração de uma avaliação destinada a verificar a capacidade dos estudantes de analisar dados educacionais, uma equipe produziu um item de múltipla escolha com um texto-base extenso e cinco alternativas. Após a aplicação piloto, observou-se que estudantes com diferentes níveis de domínio do conteúdo apresentavam dificuldades semelhantes para compreender o comando da questão. A equipe decidiu revisar o item antes da aplicação definitiva. Considerando os princípios de construção de instrumentos avaliativos, assinale a afirmativa CORRETA.
 

Provas

Questão presente nas seguintes provas
Em uma avaliação externa de larga escala, determinada rede de ensino apresentou aumento da proficiência média em Língua Portuguesa entre duas edições consecutivas. No mesmo período, entretanto, a proporção de estudantes nos níveis mais baixos de desempenho permaneceu praticamente estável, enquanto houve crescimento da participação nos níveis intermediários e superiores. Considerando a interpretação dos resultados e os limites das medidas agregadas, assinale a afirmativa CORRETA.
 

Provas

Questão presente nas seguintes provas
Um professor aplicou uma atividade avaliativa ao final de uma sequência didática e verificou que parte significativa da turma apresentou desempenho inferior ao esperado em uma habilidade específica. Antes de atribuir os resultados exclusivamente à falta de estudo dos estudantes, o professor analisou os erros, retomou os objetivos de aprendizagem, examinou as estratégias utilizadas nas aulas e verificou as características das tarefas propostas. Com base nessa análise, reorganizou uma etapa do ensino e realizou nova atividade para verificar os efeitos da intervenção. Considerando uma perspectiva formativa da avaliação, assinale a afirmativa CORRETA.
 

Provas

Questão presente nas seguintes provas
Uma rede pública identificou que duas escolas obtiveram médias semelhantes em uma avaliação externa de aprendizagem, embora apresentassem diferenças relevantes quanto ao perfil socioeconômico dos estudantes, às taxas de reprovação e abandono e às condições de oferta. Com base nos princípios de interpretação de indicadores educacionais, assinale a afirmativa CORRETA.
 

Provas

Questão presente nas seguintes provas